Yari shogi (槍将棋 yari shōgi, spear chess, where 'spear' is another name for the lance piece) is a modern variant of shogi (Japanese chess); however, it is not Japanese. It was invented in 1981 by Christian Freeling of the Netherlands. This game accentuates shogi’s intrinsically forward range of direction by giving most of the pieces the ability to move any number of free squares orthogonally forward like a shogi lance. The opposite is true of promoted pieces which can move backward with the same power.
Rules of the game
Objective
The objective of the game is to capture your opponent's general.
Game equipment
Two players, Black and White (or 先手 sente and 後手 gote), play on a board ruled into a grid of 9 ranks (rows) by 7 files (columns). The squares are undifferentiated by markings or color.
Each player has a set of 14 wedge-shaped pieces, of slightly different sizes. From largest to smallest (most to least powerful) they are:
1 general
2 yari rooks
2 yari bishops
2 yari knights
7 pawns
Most of the English names were chosen to correspond to rough equivalents in Western chess, rather than as translations of the Japanese names.
Each piece has its name in the form of two kanji written on its face. On the reverse side of some pieces are one or two other characters, often in a different color (commonly red instead of black); this reverse side is turned up to indicate that the piece has been promoted during play. The pieces of the two sides do not differ in color, but instead each piece is shaped like a wedge, and faces forward, toward the opposing side. This shows who controls the piece during play.
Table of pieces
Listed here are the pieces of the game with their Japanese representation:
Setup
Each side places his pieces in the positions shown, pointing toward the opponent.
In the rank nearest the player: The general is placed in the center file. The two yari bishops are placed in the adjacent two files to left of the general. The two yari knights are placed in the two adjacent files to the right of the general. The two yari rooks are placed in the far corners.
That is, the first rank is:
In the third rank, the seven pawns are placed one in each file.
Gameplay
The players alternate making a move, with Black moving first. (The traditional terms 'black' and 'white' are used to differentiate the sides during discussion of the game, but are not literally descriptive.) A move consists of moving a single piece on the board and potentially promoting that piece, displacing (capturing) an opposing piece or dropping a captured piece onto an empty square of the board. Each of these options is detailed below.
Movement and capture
An opposing piece is captured by displacement: That is, if a piece moves to a square occupied by an opposing piece, the opposing piece is displaced and removed from the board. A piece cannot move to a square occupied by a friendly piece (meaning another piece controlled by the moving player).
Each piece on the game moves in a characteristic pattern. Pieces move either orthogonally (that is, forward, backward, left, or right, in the direction of one of the arms of a plus sign, +), or diagonally (in the direction of one of the arms of a multiplication sign, ×). The knight is an exception, in that it is not required to move in a straight line.
If a piece that cannot retreat or move aside advances across the board until it can no longer move, it must promote. This applies to the pawn, yari knight, yari bishop and yari rook upon reaching the farthest rank, and to the yari knight upon reaching either of the two farthest ranks.
Many pieces are capable of several kinds of movement, with the type of movement most often depending on the direction in which they move. The movement categories are:
Step movers
The king and pawn move only one square at a time. (If a friendly piece occupies an adjacent square, the moving piece may not move in that direction; if an opposing piece is there, it may be displaced and captured.)
Jumping piece
The yari knight can jump, that is, it can pass over any intervening piece, whether friend or foe, with no effect on either.