Gunbound (stylized as GunBound; Geonbaundeu) is a free-to-play, multiplayer, turn-based artillery game developed by South Korean developer Softnyx. It has been compared to the Worms series as it shares many common gameplay features.

The original version was released in South Korea in May 2002 before being released worldwide in August 2003. A spin-off mobile game titled GunboundM was released in July 2017. A sequel titled New Gunbound was announced for mobile in September 2019 and for the PC in May 2020. The PC version was scheduled for release on Steam in July 2020. However, it remained unreleased and was removed from Steam in February, 2021.

Gunbound

Gameplay

Gunbound has turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. In Gunbound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in Gunbound parlance. Each Mobile has three unique weapons, labeled "1", "2", and "SS" (Special Shot).

Gunbound

Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. Gunbound also implements a "delay" turn system which is influenced by the Mobile, the weapon and/or item a player uses—using items or taking time with actions results in a longer wait before the player's next turn.

Gunbound

Before the start of every game, the room master has the option to disable certain items from being used during that game. All or none of the items could be disabled. Items either take up one or two slots, and each player is allowed to acquire any combination of items as long as they fit in six slots. Generally, strong items take up two slots, while weak items take up one slot. There are currently four different types of items available. They are attack items, defensive items, weather item, and other items.

Avatars

A user's character can be equipped with clothing and other items, termed avatar Items, which provide additional statistical bonuses that will assist players in the game, except on specific servers where avatar bonuses are disabled. This adds an element of customization for players. Gold (the game's currency) earned from battles can be spent on these Avatar items. Avatars can also be bought using cash which can be bought using money from a credit card or cash using PayPal or mail (Gcoins). Most common avatars can be bought by gold, and very strong avatars by G Coin, but some can be bought with both.

In Gunbound International, avatars can be leveled up by enchanting, and this can only be done with Cash. The maximum level is currently 20. Each level boosts significant stats to the avatar.

Mobiles

The game has twenty Mobiles in total. Every Mobile falls under one of three different defense categories: Mechanical, Shielded, and Bionic, and one of four different attack categories: Laser, Explosion, Impact, and Electrical.

Different mobiles have different defenses, attack and health levels, delay, angle ranges, bunge (land damage) ability, and moving ability. The 21 Mobiles are Armor Mobile, Mage, Nak, Lightning, JD, A. Sate, Tiburon, J. Frog, Kalsiddon, Trico, Bigfoot, Boomer, Ice, Turtle, Grub, Raon Launcher, Aduka, Maya, Wolf, Phoenix, Dragon, and Knight. Choosing Random (which randomly picks a bot) is the only way to obtain the Dragon, Knight, or Phoenix (if you aren't a Power User, Cash is used to pay for this EX Item) mobiles; the other bots can be chosen at any time prior to a battle. In the Gunbound Revolution version, Maya is bought in the Cash store. In June 2010, 4 new mobiles were introduced in Gunbound International. They are Shadower Walker, Princess, Assassin and Carrior. They're named by regular players.

Game modes

Solo

Each player has only one life during game play. Once dead, the deceased players access a three-in-a-row, rolling slots game in which they can gain gold, alter wind conditions (affecting the shots of still-living players), or drop randomly chosen items or bombs from the sky.

Tag

Tag mode is similar to Solo mode with only one difference: Players are allowed two Mobiles at the beginning of a match. In this mode, players are permitted to switch once per turn between their chosen primary and secondary Mobiles, each with its own health value (Initially, secondary Mobiles only have half of its total health. This, however, can be mended using Healing items). Players cannot switch Mobiles once dead.