Dust 514 () was a free-to-play first-person shooter video game developed by CCP Shanghai and published by CCP Games and Sony Computer Entertainment for the PlayStation 3. Dust 514 took place in New Eden and was directly connected to CCP's game Eve Online. There was direct interaction between the two; player actions in one game affected the political, economic, legal, environmental, and social status of the other. The two games were officially connected on January 10, 2013 in preparation for the open beta on January 22. The full game was released worldwide on May 14, 2013. While previews of the game were highly positive, the full game received a mixed reception upon its initial release. It received constant updates and hotfixes deployed after release. The game was shut down by CCP on May 30, 2016 due to low player counts.

Setting

Dust 514 took place in the same fictional universe as Eve Online, a science fiction massively multiplayer online role-playing game (MMORPG) set 21,000 years in the future. The Eve Online backstory explains that humanity, after using up the Earth's resources, began to colonize the rest of the Milky Way. The development of faster-than-light travel allowed mankind to expand at an extremely fast pace, leading to violent competition between space-faring corporations. A natural wormhole was discovered, and humanity entered through it to find an empty new galaxy which they began colonizing. However, the wormhole connecting the two galaxies collapsed, leaving the young colonies cut off from the worlds that had supplied them. Without support, many of the colonies in the new galaxy died off, and over time the few that remained lost their knowledge of both their technology and of their origins from Earth. Eventually, a new era began when civilization was rebuilt and faster-than-light travel was rediscovered. Five unique space-faring cultures emerged from the colonies to become the only interstellar powers in the new galaxy; the Amarr, Caldari, Gallente, Jove and Minmatar.

Dust 514

Eve Online players take the role of capsuleers, who are elite starship pilots made immortal using cloning technology and consciousness transfers. For much of Eve history, only capsuleers were immortal because the technology required to download consciousness was linked to a capsule that encloses them and leaves them in suspended animation. The capsule was designed specifically as an interface for pilots to control the ship that they were placed within. However, the discovery of a special implant made it possible to achieve a transfer of consciousness without the use of a capsule, so it became possible to make immortals that were not pilots. Dust 514 players took the role of immortal ground-based soldiers which were created by the military shortly after the implant was discovered.

Dust 514

Gameplay

Dust 514 was a first-person shooter with elements of massively multiplayer online games. Combat took place on the various planets found in Eve Online, each offering a substantial amount of unique maps and sockets. Planets were divided into several large districts, which held resources and installations that dust players had to fight for control over in Planetary Conquest battles, or PC battles for short. Only the natural landscapes of each planet remained constant; the placement of buildings and surface structures was controlled by the player corporations.

Dust 514

Infantry in Dust 514 were equipped with "dropsuits" which functioned similarly to the ship hulls in Eve Online. Dropsuits had various module slots which players could utilize to fit different weapons, equipment and skins. Dust 514 entities had two different health meters: Shields and Armor; of which each had individual advantages and disadvantages. In addition, certain weapons affected one health type more than the other. For instance, the Scrambler Rifle would deal 20 percent more damage to shields but 20 percent less damage to armor. There were 3 different dropsuit variants for each race with corresponding advantages and disadvantages; light, medium, and heavy dropsuits; each of which branched out to their corresponding specialized dropsuit. Some examples were the Caldari Heavy Frame which could lead to the Caldari Commando and Sentinel, the Gallente Medium Frame led to the Gallente Assault and Logistics, and the Minmatar Light Frame led to the Minmatar Scout. This gave players a broad range of customization choices and the ability to create specialized fits to perform specific roles and tactics on the battlefield.