Andrew Augustin (born May 22, 1988) is an American video game designer, 2d artist, and founder of Notion Games, LLC. He currently resides in Austin, Texas, and is best known for Super Ubie Island REMIX, Up Up Ubie REMIX, Sheep Herder Nay and Team Notion.

Education

Augustin is a self-taught pioneer in the field of gaming who is recognized for being an innovator in the video gaming industry. Growing up, Augustin always knew he wanted to be an artist and in high school, he used his creative talents to design comic books and small animation, which received recognition from Austin-based music artists in need of cover art for their albums.

Andrew Augustin

Experience, motivation, and recognition for his work led to one of the crowning achievements in his young career: Augustin received a full scholarship and a $10,000 stipend to be in the 2014-2015 inaugural class for the Denius-Sams Gaming Academy at the University of Texas. This led to a certificate in a post-grad program without the need for a bachelor's degree. Prior to receiving this full scholarship, Augustin was a self-taught graphic designer, video game creator, and animator of print and digital cartoons.

Andrew Augustin

In many ways, Augustin has come full circle in the education field. He was hired as an assistant professor in the practice of game design at the University of Texas beginning with the fall semester of 2022.

Andrew Augustin

Career

In 2011, Augustin worked at Edge of Reality in Austin, Texas, where he designed over 400 characters for The Sims 3: Pets (Xbox 360 and PlayStation 3 versions) and created concept art for a cancelled project.

Notion Games

After working on The Sims 3: Pets, Augustin founded Notion Games in 2011 and released his first title Up Up Ubi for iOS in January, 2012. Augustin states in the C2 podcast that the programmer for Notion Games left the video game industry after work on Up Up Ubi was complete. To get around the problem of having no programmer, Augustin taught himself how to program using Scirra's Construct 2 game engine and created a small prototype featuring his character, Ubie, in a 2d platforming adventure similar to Super Mario Bros. and Donkey Kong Country. Augustin states the Construct 2 community gave very positive feedback and the prototype quickly became one of the top games in the Scirra Arcade. Augustin decided to take the prototype and create a full game which soon became Super Ubie Land.

On February 22, 2013, Augustin launched a Kickstarter campaign to help complete the PC version of Super Ubie Land and to purchase a Wii U development kit to bring the game to Nintendo's system. The Kickstarter project was successfully funded on April 8, 2013, after raising $6,333 surpassing the funding goal of $5,000. Super Ubie Land was released for Windows, Mac, and Linux in August 2013 and greenlit on Steam Greenlight in December, 2014. Super Ubie Land, which is what the game exists as now, was initially called Super Ubi Land but Nintendo requested that Notion Games contact Ubisoft to make sure that there was no conflict with using 'Ubi' in the game's title. After some discussion, Notion and Ubisoft agreed that 'Ubie' was a good compromise. In another turn of events, Nintendo then asked Notion to change the name again and Notion ended up renaming Super Ubie Land to Super Ubie Island. Super Ubie Land is in development for the Wii U and will be released as Super Ubie Island for video game consoles.

Augustin is currently producing his latest project, Team Notion. Pure Nintendo Magazine is documenting the development process of Team Notion until the project is complete.

Educator

Augustin’s first teaching opportunity was in 2010 working with middle and high school students for an after-school comic and manga class program. He then was an instructor in the Kids N Technology program for elementary-aged children. In 2012, he was an E4 Youth high school program instructor, and four years later, he taught at Girls Make Games, an educational program that showcases the gaming industry to females to demonstrate what job opportunities exist for them in the world of video gaming.

Andrew applied his prior teaching experiences to the classroom full-time in 2018 when he taught animation, video game design, and graphic design at Andy Dekaney High School in Spring, Texas for the next three years. (Prior to entering the classroom to teach, Andrew worked at Aristocrat Gaming Technologies as a Tech Artist and Illustrator on various casino games for Vegas, Macao and others from 2016-2018.) His motivation for teaching at Dekaney, a minority-majority school, came from his experiences being one of only two or three Black people on 100-plus-person game development teams.