is an action-maze video game originally developed and published by Hudson Soft for the PC Engine in Japan on 7 December 1990 and later in North America for the TurboGrafx-16 by NEC in 1991. Belonging to the Bomberman franchise, it is a re-imagining of the first game in the series starring White Bomberman on a quest to rescue Lisa, the kidnapped daughter of his inventor Dr. Mitsumori, from the castle of Black Bomberman while defeating evil monsters and villains that work for him. The game was later ported to home computers, each one featuring changes compared to the original version. Conversions for other platforms were in development but never released. The title garnered positive reception from critics since its initial release on the PC Engine/TurboGrafx-16 and later on home computers.

Gameplay

Single-player

The single player game is divided into eight worlds, each one divided into eight stages. Each stage is presented as a maze of blocks filled with enemies. By using bombs, the player must destroy the blocks blocking their path and defeat all of the enemies. Once all of the enemies are defeated and the hidden exit is uncovered, the player can proceed to the next stage. Each stage also includes one power-up hidden under one of the blocks, which can increase the number of bombs drops, increase the range of the bombs' explosions, and other useful powers. The eighth stage in each world is a boss battle.

Bomberman (1990 video game)

Multiplayer

The game also includes a multi-player mode which allows up to five players to compete against one another (requires the use of a TurboGrafx-16 Multitap). This mode plays identically to the single-player mode, with the exception of power-ups being limited to only Bombs and Fire. There is also an alternate multi-player mode, Skull Mode, in which skulls sometimes appear hidden beneath blocks, which are detrimental if picked up.

Bomberman (1990 video game)

Development and release

Bomberman on the PC Engine/TurboGrafx-16 was created by most of the same team that would work on several projects such as later entries in the Bomberman series at Hudson Soft, with Tsukasa Kuwahara acting as sole designer. Atsuo Nagata and Yūji Muroya served as co-programmers, while Hideyuki Ogura and Mika Sasaki created the pixel art. The soundtrack was composed by Jun Chikuma, with Keita Hoshi also collaborating in its development at sound programmer. The game was first published in Japan by Hudson Soft on 7 December 1990 and later in North America by NEC in 1991. In Europe, Dyna Blaster was the name given to the European versions of Bomberman that came out in 1991.

Bomberman (1990 video game)

Reception

PC Engine/TurboGrafx-16

Bomberman on the PC Engine/TurboGrafx-16 garnered positive reception from critics since its release. Aktueller Software Markts Hans-Joachim Amann criticized the visuals but commended the sound and gameplay. Computer and Video Gamess Paul Glancey and Richard Leadbetter praised the visuals, music, gameplay and multiplayer. French magazine Génération 4 praised the animations and playability but criticized the visuals and sound. Hobby Consolas Marcos García commended the simple graphics, sound, gameplay and multiplayer aspect. Likewise, Jean-Marc Demoly of French publication Joystick praised the gameplay and multiplayer component. Both Martin Weidner and Stefan Hellert of German magazine Mega Fun gave the PC Engine original a positive outlook. Japanese readers of the magazine PC Engine Fan voted to give the game a 23.78 out of 10 score, ranking at the number 51 spot, indicating a large popular following. Bomberman on the TurboGrafx-16 was included in the 2010 book 1001 Video Games You Must Play Before You Die.

Dieter Kneffel of German magazine Play Time felt mixed in regards to the visuals and sound but praised the gameplay. Likewise, Olivier Scamps of French magazine Player One felt mixed about the graphics and sound but commended the gameplay and the ability to play against other players simultaneously. Heinrich Lenhardt of German publication Power Play was more critical of the visuals and sound, however he commended both gameplay and multiplayer positively. Raze noted that "Bomber Man is good in one player mode, but really come into its own with two or more players", stating that the magazine's staff played the multiplayer mode daily. Tilts Alain Huyghues-Lacour, however, gave the PC Engine original a mixed overall outlook. Michael Hengst of German outlet Video Games was more critical to the game in regards to several aspects but gave it a positive outlook regardless. VideoGames & Computer Entertainments Joshua Mandel commended the cartoony graphics and sound effects but criticized the single-player's short length.