In a large maze it is well to relieve monotony by means of occasional variations in the mode of treatment of the hedge, the introduction of arbours, statues, etc.; but these should not be of such a character as to defeat one of the main objects of the design by providing easy clues.

If the maze is intended to be seen at all from above, some attempt should be made to introduce a symmetrical and artistic element into its design. Usually some vantage-point is available from which an attendant or expert can observe and direct over-bewildered visitors, but if this point be accessible to the visitors themselves the hedges should be provided with pinnacles or balks, here and there, to prevent the observer from solving the puzzle by unfair means. This is the case with, for instance, the Saffron Walden maze; at Hampton Court, where there are no balks, only the attendant is permitted to mount the rostrum.

Mazes and Labyrinths — Part 115

The "solution" of mazes means the discovery of a route to their "goal." (This word is preferable to "centre," as the object of quest is not necessarily at the geometrical centre of the maze, but may be considerably removed from it.)

Mazes and Labyrinths — Part 115

It would be going too far to say the _shortest_ route, as this would be discoverable only from the plan or by prolonged experience, but the goal in any maze will on the average be reached more certainly and quickly by observing a little method than by fortuitous wandering.

Mazes and Labyrinths — Part 115

The subject of the solution of mazes has been examined by various mathematicians, in their lighter moods, but we need not burden ourselves with more than a few simple considerations.

In most cases it is not practicable to adopt a system of marking the various paths as we reach them, but if this be permitted we can so arrange our marks that we need never traverse any portion of the path more than twice--_i.e._, once in each direction--so that in any finite maze we must eventually arrive at the goal, though not necessarily by the shortest route.

Using the word _node_ to signify a point of branching, and the terms _odd_ and _even_ to describe respectively those nodes at which odd or even numbers of paths are to be found, we see that there must be at least three paths meeting at a point to form a node, for two paths meeting at a point constitute only a change of direction of the path without formation of branches, whilst the arrival of one path only at a point also precludes the idea of "branching" at that point, and can only occur at the end of a blind alley, at the entrance of the maze, or at the goal. We find it convenient, however, to regard the latter arrangement as an odd node of the lowest order, the lowest possible order of even nodes being, of course, that at the meeting of four paths.