There are three distinct methods of holding the mallet among good players. A comparatively small number still adhere to the once universal "side stroke," in which the player faces more or less at right angles to the line of aim, and strikes the ball very much like a golfer, with his hands close together on the mallet shaft. The majority use "front play," in which the player faces in the direction in which he proposes to send the ball. The essential characteristic of this stroke is that eye, hand and ball should be in the same vertical plane, and the stroke is rather a swing--the "pendulum stroke"--than a hit. There are two ways of playing it. The majority of right-handed front players swing the mallet outside the right foot, holding it with the left hand as a pivot at the top of the shaft, while the right hand (about 12 in. lower down) applies the necessary force, though it must always be borne in mind that the heavy mallet-head, weighing from 3 to 3½ lb. or even more, does the work by itself, and the nearer the stroke is to a simple swing, like that of a pendulum, the more likely it is to be accurate. Either the right or the left foot may be in advance, and should be roughly parallel to the line of aim, the player's weight being mainly on the rear foot. Most of the best Irish and some English players swing the mallet between their feet, using a grip like that of the side player or golfer, with the hands close together, and often interlocking. It is claimed that the loss of power caused by the hampered swing--usually compensated by an extra heavy mallet--is more than counterbalanced by the greater accuracy in aim. The beginner is well advised to try all these methods, and adopt that which comes most natural to him. Skirted players, of course, are unable to use the Irish stroke; and, as one of the most meritorious features of croquet is that it is the only out-of-door game in which men and women can compete on terms of real equality, this has been put forward as a reason for barring it, if it is actually an advantage.

When a croquet ground is thoroughly smooth and level, the game gives scope for considerable skill; a great variety of strokes may be played with the mallet, each having its own well-defined effect on the behaviour of the balls, while a knowledge of angles is essential. Skilful tactics are at least as necessary as skilful execution to enable the player so to dispose the balls on the ground while making a break that they may most effectively assist him in scoring his points. The tactics of croquet are in this respect similar to those of billiards, that the player tries to make what progress he can during his own break, and to leave the balls "safe" at the end of it; he must also keep in mind the needs of the other ball of his side by leaving his own ball, or the last player's ball, or both, within easy roqueting distance or in useful positions, and that of the next player isolated. Good judgment is really more valuable than mechanical skill. Croquet is a game of combination, partners endeavouring to keep together for mutual help, and to keep their opponents apart. It is important always to leave the next player in such a position that he will be unable to score a point or roquet a ball; a break, however profitable, which does not end by doing this is often fatal. Formerly this might be done by leaving the next player's ball in such a position that either a hoop or a peg lay between it and all the other balls ("wiring"), or so near to a hoop or peg that there was no room for a proper stroke to be taken in the required direction. Under rule 36 of the _Laws of Croquet_ for 1906, a ball left in such a position, provided it were within a yard of the obstacle ("close-wired"), might at the striker's option be moved one yard in any direction. This rule left to the striker whose ball was "wired" more than a yard from the hoop or peg ("distance-wired") the possibility of hitting his ball in such a way as to jump the obstacle. The jump-shot is, however, very bad for the lawn, and in 1907 a further provision was made by which the player whose ball is left "wired" from all the other balls by the stroke of an opponent may lift it and play from the "baulk" area. This practically means that "wiring" is impossible. The most that can be done is to "close-wire" the next player from two balls and leave him with a difficult shot at the third. If, however, the next player's ball has not been moved by the adversary, the adversary is entitled to wire the balls as best he can.

Encyclopaedia Britannica, 11th Edition, Volume 7, Slice 7 — Part 67