Order & Chaos 2: Redemption is a fantasy massively multiplayer online role-playing game developed by Gameloft for Microsoft Windows, Windows Phone, iOS, and Android devices. The game was released on September 16, 2015 and is a successor to Order & Chaos Online.

Gameplay

Order & Chaos 2: Redemption allows the player to create a character from a combination of races and classes. The five races included in the game are the humans, mendels, orcs, kratans and elves. The classes are divided into five categories: Warrior, Ranger, Blood Knight, Monk and Mage. Each character's appearance can be modified through the customization feature, limited to hair, colors and certain facial details.

Order & Chaos 2: Redemption

A sizeable part of the game involves the completion of quests. Some of them will advance the overall plot of the story and others will garner XP points and loot. The players can be informed of Instant Quests that are triggered on the fly at certain points. Simply walking around a region with an active Instant Quest will trigger it, allowing the players to get right into completing its objectives for the associated rewards.

Order & Chaos 2: Redemption

During the combat, there are four buttons in the bottom right of the screen that deal damage to the enemies. One of them is the standard attack, while the other slots are made of skills that can be swapped out for different moves as the characters learn more during the game's progression. The players can access the pouch by tapping an arrow, which is used for holding extra skills and consumables.

Order & Chaos 2: Redemption

The game is played from either a first-person or third-person view perspective. The player can edit view distance and perspective using the Pinch and Zoom feature. Movement is controlled using a virtual joystick that is located in the lower left corner of the screen. Combat and interface controls are mapped to virtual buttons which can be activated by touching them.

Story

The game has two possible start locations, Mariner's Landing and Cliffside, which change the story's beginning. In Cliffside, a mercenary is working under his commander, who orders him to stop the rioters, who are protesting against the commander for not entering a mine where a collapse happened. The commander was hired by PhosCo Industries. Secretly, at the request of a young lady, the mercenary investigates the mine, where he discovers a strange blue version of Phosphos, a valuable mineral produced by PhosCo Industries. While exploring the cave, the mercenary discovers workers mutated into zombies, including the lady's husband. Before mutating, the lady's husband says that the blue Phosphos is the cause. After killing him, the mercenary returns to the town, only to find it being attacked and overrun by zombies. The mercenary meets the lady and escorts her to safety before killing the mutated commander. The lady thanks him, tells him to tell Maxwell, a PhosCo scientist, and gives him an antique weapon. In Mariner's Landing, the player is a soldier. After collecting blue Phosphos for his superiors, the player is tasked to investigate the disappearance of a young girl. After completing several tasks, another soldier reveals that he saw the girl traveling out of town with a boy. The player investigates, only to find the boy's throat clawed. Following footprints leading out of the house, the soldier finds the mutated girl feasting on a wolf. After killing her, the player returns to town, only to find it being overrun by zombies. He then kills his commander, who had been mutated. Later, the player finds the grave of the man who informed him about the girl's location. The soldier admits to selling blue Phosphos, which was the cause of the mutations. On his grave, he leaves an antique weapon, which the player takes.