is a Japan-exclusive action role-playing game developed and published by Square Enix on October 13, 2005, for the PlayStation 2. It is part of the Code Age series, a franchise created by video game artist Yusuke Naora and designed to span different interweaved titles in multiple platforms and media. The series consists of Commanders, the mobile phone game Code Age Brawls, and the manga Code Age Archives. The story depicts the struggles of people surviving in a fictional "intraglobular world" menaced by an impending destruction, mysterious warped creatures, and different factions warring against each other. The game focuses successively on the viewpoints of four main protagonists.

The concept for Code Age was created in 2002 by Yusuke Naora, becoming incorporated into Square Enix's polymorphic content policy of showing off their properties across multiple media. The development was handled by a group dubbed "Warhead", and featured multiple developers from Final Fantasy Crystal Chronicles including director and character designer Toshiyuki Itahana, and composer Kumi Tanioka. Reviews of the game were relatively positive, with high praises of its graphics and art direction but more mixed feelings for its complex and atypical gameplay.

Code Age Commanders

Gameplay

Code Age Commanders is an action role-playing game divided in missions, in which the goal is to fight enemies called "Coded" to reach a certain area of the map, where a boss must sometimes be defeated. The player controls one character while other allies are computer-controlled and must not die for the mission to be successful. Between two missions, the player can select in a menu numerous optional cut scenes to watch and which reveal the memories of the Coded defeated, while stages already completed can be re-explored. The game features four successive main playable characters, and items and skills learned by one is each time passed to the next.

Code Age Commanders

Weapons are equipped on both hands of the characters and are used with the circle and cross buttons. Pressing both buttons in succession is necessary to execute combos. The other buttons are used to lock focus onto an enemy, guard, dash, or manually change the camera angle. The number of attacks and blocks is limited by an energy meter for each arm, which decreases after each move but replenishes with time.

Code Age Commanders

A third meter increases after each combo and allows when maxed out to perform a "Code Drive" attack. Executed with the triangle button, a Code Drive triggers a brief close-up sequence in which a blue circle appears around the character. If the player presses a second button before the circle shifts to red, a powerful special attack will be unleashed. If the enemy blocks the Code Drive, a second, shorter close-up sequence is triggered. Enemies can also perform Code Drives, in which case the player's button press allows for protection rather than attack. Executing Code Drives frequently can cause the weapon used to upgrade, or the character to go into a "Code Crisis"; a mode which reduces speed and renders immune to attack, but slowly drains hit points.

Customization

In addition to Coded, enemy creatures include "Otellos", which can either be defeated normally or be absorbed, mutating one of the protagonist's arm into a new form with new abilities. Depending on their types, absorbed Otellos can be used to fight, heal or be shot as a projectile weapon. Multiple Otellos can be absorbed into each arm and switched for usage, although gathering too many may result in an "Overload" mode in which attack power is boosted; but one Otello must be dropped quickly or the character's hit points will decrease steadily and continually.

Characters do not level up in a way similar to standard role-playing games; instead, stats evolve according to two coexistent systems. The "Self Evolution System" alters stats and skills depending on their usage during battle: for instance, a repeated use of left-handed attacks increases the character's left arm strength, while running around often increases their speed. The second system is the "Code Extension" mode, in which Code Points can be spent on either of the two arms or up to four body slots to increase their stats or acquire new skills. Code Points are earned after each mission in amounts that depend on the quantity of "Dropped Code" collected from defeated enemies, as well as mission clear time, and damage done and taken. When replaying completed stages, the number of Code Points earned is the difference between the player's highest past score for the mission and the new score obtained.