For the Internet-of-unmanned aerial vehicles (UAVs) some challenges in broadcasting and from new points of view are explored. In this paper, first, we investigate a single broadcast transceiver. From a control of noisy-channel viewpoint, we consider: (\textit{ i}) Alice sends $\mathcal{ X}$ to Bob as more \textcolor{ black}{ efficient} as possible while she wishes Bob not to get access to the private message $\mathcal{ S}$ regarding the correlation between $\mathcal{ S}$ and $\mathcal{ X}$ $-$ i.e., Alice purposefully sends a \textit{ turbulent-flow} of the information to Bob; and (\textit{ ii}) where $\big (\Theta_1;\Theta_2 \big)$ is the control-action-pair which actualise a \textit{ pursuit-Evasion}. We consider \textit{ dissipativity} in our system due to the memory effect relating to the previous states. We thus propose a federated-learning based \textit{ Blahut-Arimoto} algorithm while a 2-D \textit{ dissipativity}-theoretic continuous-Mean-Field-Game (MFG) is proposed with regard to (w.r.t.) a joint probability-distribution-function (PDF) of the population distribution $-$ relating to a continuous-control-law. We also analyse what if Alice is owed to multiple Bobs in a multi-user scenario which we apply a bankruptcy based $3-$level nested game for.

Categories: cs.IT math.IT

Novel Information-theoretic Game-theoretical Insights to Broadcasting in Internet-of-UAVs