In computer programming, a magic string is an input that a programmer believes will never come externally and which activates otherwise hidden functionality. A user of this program would likely provide input that gives an expected response in most situations. However, if the user does in fact innocently provide the pre-defined input, invoking the internal functionality, the program response is often quite unexpected to the user (thus appearing "magical").
Background
Typically, the implementation of magic strings is due to time constraints. A developer must find a fast solution instead of delving more deeply into a problem and finding a better solution.
For example, when testing a program that takes a user's personal details and verifies their credit card number, a developer may decide to add a magic string shortcut whereby entering the unlikely input of "***" as a credit card number would cause the program to automatically proceed as if the card were valid, without spending time verifying it. If the developer forgets to remove the magic string, and a user of the final program happens to enter "***" as a placeholder credit card number while filling in the form, the user would inadvertently trigger the hidden functionality.
Resolution
Situations/issues of cause
Often there are significant time constraints out of the developer's control right from the beginning of their involvement in a project. Common issues that might lead to this anti-pattern as a result:
Null != null or any variation where a data type doesn't compare bitwise to a supposedly identical type. This is an issue that can even occur within the same development environment (same programming language and compiler). This problem has a long history for numerical and boolean types and most compilers handle this well (with applicable warnings and errors, default resolution, etc...). Nullable types such as strings have the difficulty of historically different definitions for NULL. The errors/warnings produced are often general or a 'best fit' default error whose message does not actually describe what's going on. If the developer can't get enough clues to track the issue down through debugging, taking a short cut, and coding in a 'default' string, may be the only way to keep the project on schedule. One solution to this may be the application of the Null Object pattern. Programmed into a corner. Sometimes a design seems straightforward and even simple but turns out to have a logical flaw, dependent upon the possible user inputs, due to an often unforeseen circumstance towards the end of planned development. Thus a developer might feel the need to implement a user input with special security/operational allowances to deal with such circumstances. This can be particularly ironic since it will sometimes become obvious that a more robust design from the beginning would likely have left room to handle the flaw. However this would perhaps have taken too much time to implement and it might have conflicted with the fundamental engineering concept of KISS, keeping a design and implementation simple and meeting only the initial necessary requirements. Allowing external access to a global flag. Over-confidence that a global flag can never be set accidentally or maliciously (often a quite reasonable assumption) justifies such implementation for testing and debug purposes, especially for small applications with simple interfaces. If the distribution of the program is considerable however, it is usually just a matter of time before somebody sets the flag. An obvious solution is to never use a global variable in such a manner. A developer might also make the flag circumstantially accessible. So the magic string by itself would be dealt with by the program as any other input. The user has to then reproduce the setting as well as produce some collection of other events, that the user interface discreetly allows, for the flag to accept the setting; a far more unlikely scenario, though still possible.