The Ship (later retitled The Ship: Murder Party) is a first-person shooter video game developed by Outerlight using Valve's Source engine. The game was released on 11 July 2006, on Steam with retail distribution in Europe and Australia in September, and 10 April 2007, for North America. A playable concept for The Ship was released as a modification for the game Half-Life in 2004.

The game is set on a 1920s recreational cruise ship. Each player is assigned a quarry, and the object is to murder them with nobody watching, while at the same time watching out for, and defending themselves against their own hunter.

The Ship (video game)

Plot

A mysterious man named Mr. X has handed out free tickets for his luxury cruise. Little did the passengers know they were falling into his devious trap. All the passengers are required to track down and murder another passenger. If a passenger chooses not to do so, Mr. X will kill them.

The Ship (video game)

Single-player plot

The single-player story begins with an introduction from Mr. X. He tells the passengers of his wish and warns that those too weak to play his "game" may be of use to the sharks, but not for him. The player assumes the role of Charlie Panther, second class passenger.

The Ship (video game)

After (easily) dispatching his quarry, Charlie hears a young man whisper to him from a nearby third class cabin. Upon investigating, he is greeted (and complimented on how well he killed his quarry) by the young man who introduces himself as Jimmy the Bellboy. Jimmy explains that "Mr. X don't like no loose ends" and that he is planning on destroying the boat after the hunt is over—along with whoever wins. Jimmy then offers to get Charlie off the boat for $100,000. However, before he can start gathering money, Charlie has to deal with his own hunter. Jimmy suggests he find someone who looks just like him so he can fool his hunter.

Charlie notices someone who could definitely pass for him at the museum, so he steals a tranquilizer syringe from the sickbay and injects the man with it, causing him to instantly become unconscious. Charlie returns to Jimmy, who in turn tells Charlie's hunter that he is in the museum asleep, therefore taking the target off Charlie's back.

With Charlie safe (from his hunter, at least) Jimmy sends him to the Vesuvius bar on Deck B, where Bruno, the bartender, has him steal wallets from rich customers and give him half of what's in them. This works for a while, but the guard become suspicious of their plot, and Charlie is forced to leave.

Jimmy then directs him to the Fence, a portly British man in Deck B's restaurant. The Fence has Charlie steal several treasures (including the Holy Grail), paying him more for each returned. He then has to escort an ambassador around the ship to complete his "mission". After the ship is picked clean, Charlie returns to Jimmy, who has been injured by an assailant who was soon jailed. He tells Charlie that he wants the man dead, and if Charlie does him in, that he will take him off the boat for $25,000 less. Charlie gets himself arrested by pulling a weapon in front of a guard and is hauled to the brig. Inside the brig, Charlie meets with a very large muscle-bound convict, who hints to Charlie about the whereabouts of a knife hidden in a Bible. The convict is shot dead by the guards, however, as he begins to become insane with rage as he talks about Mr. X and the Bermuda Triangle. Charlie finds the shank in a bookshelf and stabs Jimmy's assailant. Upon being released from the brig, Jimmy is ecstatic that his assailant is dead and gladly takes $25K off Charlie's escape price. Charlie is then directed to a Japanese Yakuza, who wants the captain of the ship dead for having an affair with his wife. After killing him, Jimmy tells him that the captain is still alive. After killing the captain, this time for real, Charlie is directed to Miss Tweed, who wants him to kill some kidnappers who took her dog. The player then meets with them, but upon seeing that he does not have the ransom money, they kick the dog off the ship, presumably to its death. After killing the kidnappers, Charlie returns to Mrs. Tweed, who sobbingly (due to her dog going overboard) gives him the money. After, Charlie returns to Jimmy who gladly accepts the reduced price, but tells him to do one last job, in which he has to go to the Radar room of the ship, and put the radar itself out, so when in the water he can't be spotted by the crew. Returning to Jimmy on the Boat Deck, he wishes him good luck, and that the two can maybe see each other again.