Arx Fatalis is a 2002 action role-playing game developed by Arkane Studios and released for Windows and Xbox. The game is played from a first-person perspective and is set on a world whose sun has failed, forcing the above-ground creatures to take refuge in caverns. The game's mechanics include the use of mouse gestures to cast spells. Arx Fatalis received mostly positive reviews from critics but was not commercially successful. In 2011, Arkane Studios released the game's source code under the GNU General Public License (GPL), though the game assets remain proprietary.
Plot
Arx Fatalis (Latin for "fatal fortress") is set on a world whose sun has failed, forcing the above-ground creatures to take refuge in caverns. The action in Arx Fatalis takes place in one of these large caves, where the members of various races, such as Trolls, Goblins, Dwarves, Humans, etc., have made their homes on various levels of the cave. The player awakens inside a prison cell and, after making his escape, eventually discovers his mission is to subvert and imprison the God of Destruction, Akbaa, who is trying to manifest itself in Arx.
Gameplay
Arx Fatalis features somewhat open-ended gameplay, allowing the player to allocate skill points for their character type in skills such as spellcasting, weapons and armour, stealth, and so on. There are several side quests that can be undertaken. A simple crafting system involves enchanting ammunition and weapons, or creating items, such as a fishing rod (fishing pole and rope), keyrings (key and ring), or pies (dough and rolling pin, optional apple and optional bottle of wine). Raw food can be cooked, like rounds of bread, chicken drumsticks, or pies. The main plot line is non-linear with the player collecting the various items to forge a sword required to defeat Akbaa in a final showdown. Additional goals come up such as dealing with the rebels of Arx, the snake women and The King of Arx. The player can resolve the conflict between them all and experience several different endings to the conflict with different consequences somewhat affecting the story.
There is no dialogue system in Arx Fatalis. Rather, the player makes choices through actions which lead to different consequences. There are also multiple ways to finish quests and the player can progress through the game in several different ways. For example, the player can use force to kill enemies and break down doors, or they can use stealth and avoid enemies.
One of the intuitive interfaces in Arx Fatalis is the spellcasting system. Using the mouse and the control key, runes are drawn in mid-air with mouse gestures, which must be correctly drawn in order to successfully cast a spell. The player can find or buy different runes as gameplay progresses, combinations of which unlock new spells.
This gestural interface was simplified in the Xbox version to account for the limitations of the joypad. Each direction of the directional pad corresponds to a different mouse direction and different combinations of directions are entered with the directional pad to draw runes and correspondingly cast spells. A queue of up to three spells can be cast in advance, ready to be activated at the press of a button. There is also an instant magic mode that allows the player to simply select the desired spell they want to cast from a list of learned spells during gameplay.
In addition, Arx Fatalis supports a stealth mode that is active when a stealth icon is visible on the interface. In stealth mode, usually when a player is in dark or shadowy areas, non-player characters cannot see them.
Development
The design of Arx Fatalis was influenced by games from the now-defunct Looking Glass Studios, especially Ultima Underworld. Arkane Studios have stated that Arx Fatalis was intended to be Ultima Underworld III; however, while Raphaël Colantonio had support from Paul Neurath, one of the original developers of Ultima Underworld, Electronic Arts, who owned the rights, would not allow Arkane to make a sequel with their intellectual property unless he accepted some of their provisions. Colantonio refused to accept this and instead had Arkane set out on the game in the spirit of Ultima Underworld. Colantonio had difficulty in getting a publisher; with finances nearly exhausted, they had signed one small publisher who had gone bankrupt within the month, but later secured JoWooD Productions for publication, eventually releasing in 2002.
Arx Fatalis was released for Windows initially in Germany on 28 June 2002 before releasing in the UK on 8 November 2002 and in North America on 12 November 2002. It was ported the Xbox in North America on 22 December 2003 and in Europe on 13 February 2004.