The Warlock of Firetop Mountain is a single-player adventure gamebook written by Steve Jackson and Ian Livingstone, and illustrated by Russ Nicholson. Originally published by Puffin Books in 1982, the title is the first gamebook in the Fighting Fantasy series. It was later republished by Wizard Books in 2002, and Scholastic Books in 2017. As well as launching the Fighting Fantasy series, the gamebook inspired two direct sequels and five novels, and has been adapted into a board game, an audio drama and a video game.
Publication history
In 1980, Steve Jackson and Ian Livingstone attended a Games Day, and after meeting with a Penguin editor, Philippa Dickinson, decided to create a series of single-player gamebooks. Their first submission, The Magic Quest, was a short adventure intended to demonstrate the style of game. The Magic Quest was eventually accepted by Penguin Books, although the authors devoted a further six months to expanding and improving upon the original concept.
The result was The Warlock of Firetop Mountain, and after several rewrites, the book was accepted and published in 1982 under Penguin's children's imprint, Puffin Books. The original cover of the book was illustrated by Peter Andrew Jones, with the interior illustrations by Russ Nicholson. Jackson and Livingstone approved all artwork. Philippa Dickinson commissioned two more books in the same series.
The title, like the game books that followed in the Fighting Fantasy series, distinguished itself by featuring a fantasy role-playing element, with the caption on each cover reading "a Fighting Fantasy gamebook in which YOU become the hero!" Uncertain as to how popular such a new and untried concept might prove to be, Penguin ran a first printing of just 5,000 copies. These quickly sold out, leading Penguin to do additional print runs.
The success of the Fighting Fantasy series (distribution in over 17 countries) allowed for numerous reprints of the original title, although the cover of subsequent versions changed due to deliberate redesign, printing errors, and releases in different markets. When the franchise was acquired by Wizard Books in 2002, the title (as with others in the series) was the first to be reprinted, again with a completely different cover, the rationale being that the old cover did not suit the modern market.
In 2007 Wizard Books released a special 25th anniversary edition, which included supplementary material. The cover for this edition had the original picture from the 1982 edition. In 2009 Wizard Books released another edition of the original book, with yet another new cover.
In 2017 Scholastic Books began publishing Fighting Fantasy books, and released a new edition of The Warlock of Firetop Mountain with new interior art as well as a new cover.
In 1984 the book was reprinted in the first two issues of Warlock magazine, with a different solution to the keys puzzle at the end and therefore a different route through the mountain.
Rules
Plot
The Warlock of Firetop Mountain is a fantasy adventure scenario involving a quest for "an untold wealth of treasure" of a warlock in a dungeon.
The player takes the role of an adventurer travelling to find the treasure of a powerful Warlock, hidden deep within Firetop Mountain. People from a nearby village advise that the treasure is stored in a chest with two locks, and that the keys are guarded by various creatures within the dungeons. The player must then navigate the dungeons beneath Firetop Mountain, battle monsters and attempt to locate the keys.
Reception
Nicholas J R Dougan reviewed The Warlock of Firetop Mountain for White Dwarf #36, giving it an overall rating of 10 out of 10, and stated that "The book would make an ideal present for anyone who has expressed an interest in role-playing games, or indeed any young brother (or sister!). I imagine that the minimum age would be about ten, but I would recommend it to novice and veteran players alike for quite a few hours of entertainment."
In the inaugural issue of The Games Machine, John Woods found that random chance played too great a part in the game, saying, "At several points a single wrong guess or unlucky dice roll spells doom for your character, and success often comes in an equally arbitrary fashion. There is little feeling of player skill having any influence on the outcome."