Dominions 4: Thrones of Ascension is a fantasy turn-based strategy game created and published by Illwinter in 2013. It is the fourth game in the Dominions series, preceded by Dominions: Priests, Prophets and Pretenders, Dominions II: The Ascension Wars and Dominions III: The Awakening and succeeded by Dominions 5: Warriors of the Faith released in 2017. Dominions 4 was initially released in Desura and later at GamersGate. It went through the Greenlight process and was released on Steam in September 2013, which became the most popular platform for looking for multiplayer games and discussions after Desura shut down. Some active communities can also be found on Discord and 4chan.

The game, like its predecessor, combines a simple presentation with an extremely wide array of strategic options, including over 75 nations, 2000 units, 600 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

Dominions 4: Thrones of Ascension

The game includes scenarios and randomized play, but does not include a campaign. Dominions 4 is mainly designed for multiplayer, including PBEM, hotseat and TCP/IP. AI opponents are available for single-player. The game is very suitable for roleplay, both in singleplayer and multiplayer.

Dominions 4: Thrones of Ascension

Compared to the previous game several additions and changes have been made, the most prominent being the addition of the eponymous Thrones of Ascension which is a new game mode where victory is achieved by capturing Thrones of Ascension. Furthermore, a new team-based mode has been added. Other changes and additions include several new playable nations, changes to some of the sprites, maps and interface, several balance changes, new units, spells and items, improved AI, random events, an improved map generator, as well as increased moddability.

Dominions 4: Thrones of Ascension

Gameplay

Dominions 4 is a turn-based strategy game in which nations and armies are pawns in the service of pretenders, avatars on the verge of godhood, who clash with one another as they strive to be the last deity standing and become the all-powerful Pantokrator.

Combat

There are hundreds of different units to recruit within the game, including archers, infantry, cavalry and mages. Troops can be recruited in all provinces and which types are often influenced by the terrain. For example, woodsmen and druids can be found in forest provinces, while aquatic fish-men can be found on coasts. In order to recruit nation-specific troops, the player has to construct a fortress in most cases, some units are restricted to the player capital province and powerful commanders and units take two turns to recruit. Mages require a laboratory to recruit, whilst priests need a temple.

The battle results are calculated by the computer and can be viewed by the players at the beginning of the next turn, like a film, or the battle may be instantly calculated and a summary displayed to the player bearing the relevant numbers. The battles cannot be influenced once the calculations begin for the new turn, but players can set simple orders for their troops before the battle is calculated, assign formations to different squads, influence the units starting positions in the battlefield, allowing for very diverse tactics.

Magic

There are eight paths of magic in the game; fire, water, air, earth, astral, death, nature and blood. Mages in Dominions 4 have one or more paths, with nations having distinct mages and therefore a different magical emphasis. Many spells or items require two paths to cast or forge, respectively, but none require more than two.