The Critical Path Project (stylized CRITICAL///PATH) is a video archive of interviews with video game designers and developers.

Launched on July 23, 2012, Critical Path contains over 1,000 videos of interviews with over 100 developers, conducted between 2010 and the present. According to director David Grabias, the project's goals include:

Critical Path Project

To provide a documentary-based venue for critical discussion about the art of making video games. To provide developers with a place where they can come for inspiration. To provide players with insight into their game experience. To make gamers aware of the great minds behind the great games. To document the current state of game development for future generations.

Critical Path Project

Topics covered in the interviews include violence in games, methods of storytelling, game mechanics, player interaction, psychology behind playing games, commercialism in the industry, and the future of video games, among others.

Critical Path Project

All clips on the site are available for free viewing online, and there are plans to release a full-length documentary in the future.

Interview Subjects

The site currently features video clips with interviews from the following notable developers, among others:

Ernest Adams

Brian Allgeier

Stig Asmussen

Chris Avellone

Daniel Benmergui

Cliff Bleszinski

Ian Bogost

Nolan Bushnell

David Cage

John Carmack

Jenova Chen and Kellee Santiago

Brendon Chung

Michael Condrey

N'Gai Croal

Don Daglow

Patrice Désilets

Denis Dyack

Noah Falstein

Josef Fares

Tracy Fullerton

Toby Gard

Richard Garriott

Steve Gaynor

Ron Gilbert

Auriea Harvey

Trip Hawkins

Chris Hecker

David Helgason

Richard Hilleman

Clint Hocking

Todd Howard

Rod Humble

Robin Hunicke

Kenji Inafune

Toru Iwatani

Marcin Iwinski

Daniel James

David Jones

Hideo Kojima

Raph Koster

Frank Lantz

Ken Levine

Laralyn McWilliams

Jordan Mechner

Sid Meier

Peter Molyneux

Ray Muzyka and Greg Zeschuk

Frank O'Connor

Yoshinori Ono

Rob Pardo

Randy Pitchford

Rhianna Pratchett

Zoë Quinn

Amir Rao

Siobhan Reddy

Warren Robinett

Jason Rohrer

Tim Schafer

Jesse Schell

Glen Schofield

Harvey Smith

Warren Spector

Joseph Staten

Davey Wreden

Will Wright

Brianna Wu

Vince Zampella

Eric Zimmerman

Discussion

A few quotes from the site have raised discussions between critics and fans alike. For example, Metal Gear Solid Director Hideo Kojima (famous for his cinematic narrative scenes) mentions that he's "not trying to tell a story." Sid Meier says he's "failed as a designer" when players use cheats, causing some stir with gamers when they discovered an all-powerful Sid Meier character in the latest Firaxis release, X-COM: Enemy Unknown.

The archive presents a variety of differing opinions from developers. For example, Cliff Bleszinski speaks about creating empowerment fantasies for players, while Warren Spector condemns the practice. Sid Meier says that "micromanagement is not fun" and other developers, like Fable's Peter Molyneux, Ultima's Richard Garriott, and others attempt to create games that give the player as much freedom and decision-making as possible.

References

External links

History of video games