Biomimetics or biomimicry is the emulation of the models, systems, and elements of nature for the purpose of solving complex human problems. The terms "biomimetics" and "biomimicry" are derived from (bios), life, and μίμησις (mīmēsis), imitation, from μιμεῖσθαι (mīmeisthai), to imitate, from μῖμος (mimos), actor. A closely related field is bionics.
Nature has gone through evolution over the 3.8 billion years since life is estimated to have appeared on the Earth. It has evolved species with high performance using commonly found materials. Surfaces of solids interact with other surfaces and the environment and derive the properties of materials. Biological materials are highly organized from the molecular to the nano-, micro-, and macroscales, often in a hierarchical manner with intricate nanoarchitecture that ultimately makes up a myriad of different functional elements. Properties of materials and surfaces result from a complex interplay between surface structure and morphology and physical and chemical properties. Many materials, surfaces, and objects in general provide multifunctionality.
Various materials, structures, and devices have been fabricated for commercial interest by engineers, material scientists, chemists, and biologists, and for beauty, structure, and design by artists and architects. Nature has solved engineering problems such as self-healing abilities, environmental exposure tolerance and resistance, hydrophobicity, self-assembly, and harnessing solar energy. Economic impact of bioinspired materials and surfaces is significant, on the order of several hundred billion dollars per year worldwide.
History
One of the early examples of biomimicry was the study of birds to enable human flight. Although never successful in creating a "flying machine", Leonardo da Vinci (1452–1519) was a keen observer of the anatomy and flight of birds, and made numerous notes and sketches on his observations as well as sketches of "flying machines". The Wright Brothers, who succeeded in flying the first heavier-than-air aircraft in 1903, allegedly derived inspiration from observations of pigeons in flight.
During the 1950s the American biophysicist and polymath Otto Schmitt developed the concept of "biomimetics". During his doctoral research he developed the Schmitt trigger by studying the nerves in squid, attempting to engineer a device that replicated the biological system of nerve propagation. He continued to focus on devices that mimic natural systems and by 1957 he had perceived a converse to the standard view of biophysics at that time, a view he would come to call biomimetics.
In 1960 Jack E. Steele coined a similar term, bionics, at Wright-Patterson Air Force Base in Dayton, Ohio, where Otto Schmitt also worked. Steele defined bionics as "the science of systems which have some function copied from nature, or which represent characteristics of natural systems or their analogues". During a later meeting in 1963 Schmitt stated,
In 1969, Schmitt used the term "biomimetic" in the title one of his papers, and by 1974 it had found its way into Webster's Dictionary. Bionics entered the same dictionary earlier in 1960 as "a science concerned with the application of data about the functioning of biological systems to the solution of engineering problems". Bionic took on a different connotation when Martin Caidin referenced Jack Steele and his work in the novel Cyborg which later resulted in the 1974 television series The Six Million Dollar Man and its spin-offs. The term bionic then became associated with "the use of electronically operated artificial body parts" and "having ordinary human powers increased by or as if by the aid of such devices". Because the term bionic took on the implication of supernatural strength, the scientific community in English speaking countries largely abandoned it.
The term biomimicry appeared as early as 1982. Biomimicry was popularized by scientist and author Janine Benyus in her 1997 book Biomimicry: Innovation Inspired by Nature. Biomimicry is defined in the book as a "new science that studies nature's models and then imitates or takes inspiration from these designs and processes to solve human problems". Benyus suggests looking to Nature as a "Model, Measure, and Mentor" and emphasizes sustainability as an objective of biomimicry.