Thus he again advised the king, who called the youth and said to him: "I command you to go and bring me the princess of a certain kingdom, who is living in such and such a castle. If you do not bring her to me, you will surely lose your life!" When the youth heard this, he went straight to his mother and told her of this new task; whereupon the mother advised him to seek his girl friend once more. He hurried to where beyond the village he had met the girl before, and as he came to the spot she reappeared. She listened intently to the youth's account of his last visit to the court, and then said: "Go and ask the king to give you a galley; in the galley there must be made twenty shops with different merchandise in each; in each shop there must, also, be a handsome youth to sell the wares. On your voyage you will meet a man who carries an eagle; you must buy his eagle and pay for it whatever price he may ask. Then you will meet a second man, in a boat carrying in his net a carp with golden scales; you must buy the carp at any cost. The third man whom you will meet, will be carrying a dove, which you must also buy. Then you must take a feather from the eagle's tail, a scale from the carp, and a feather from the left wing of the dove, and give the creatures their freedom. When you reach that distant kingdom and are near the castle in which the princess resides, you must open all shops and order each youth to stand at his door. And the girls who come down to the shore to fetch water are sure to say that no one ever saw a ship loaded with such wonderful and beautiful things in their town before; and then they will go and spread the news all over the place. The news will reach the ears of the princess, who will at once ask her father's permission to go and visit the galley. When she comes on board with her ladies-in-waiting, you must lead the party from one shop to another, and bring out and exhibit before her all the finest merchandise you have; thus divert her and keep her on board your galley until evening, then you must suddenly set sail; for by that time it will be so dark that your departure will be unnoticed. The princess will have a favourite bird on her shoulder, and, when she perceives that the galley is sailing off, she will turn the bird loose and it will fly to the palace with a message to her father of what has befallen her. When you see that the bird has flown you must burn the eagle's feather; the eagle will appear, and, when you command it to catch the bird, it will instantly do so. Next, the princess will throw a pebble into the sea, and the galley will immediately be still. Upon this you must burn the scale of the carp at once; the carp will come to you and you must instruct it to find the pebble and swallow it. As soon as this is done, the galley will sail on again. Then you will proceed in peace for a while; but, when you reach a certain spot between two mountains, your galley will be suddenly petrified and you will be greatly alarmed. The princess will then order you to bring her some water of life, whereupon you must burn the feather of the dove, and when the bird appears you must give it a small flask in which it will bring you the elixir, after which your galley will sail on again and you will arrive home with the princess without further adventure."
Demographics Digest
Hero Tales and Legends of the Serbians — Part 137
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