And to this effect the audience of the _No_ is pre-eminently exposed, for all the surrounding conditions are calculated to enhance and aid it: the magnetic effect of the quiet, intellectual audience on itself; the beautiful simplicity and harmony of the colour scheme within the theatre; the dignity and impersonalness of the actors fulfilling their anciently prescribed actions; the allusions and suggestions of the poems, the descriptions of natural beauties and the frequent references to religious and philosophical ideas; when combined with the strange and solemn music of the singers create together within the heart of the observer a something which is well nigh sublime.

Going to the _No_ as a stranger and a foreigner, to whom almost all the allusions and suggestions of classical quotation were lost--to whom no thrills could be communicated by the mention of a single word (just think for a moment what feelings the one name _Deirdre of the Sorrows_ creates in you if you know the Irish stories and have seen Synge's play. Well, just such feelings are created in a Japanese by single words and names, which to us appear prosy or unintelligible), yet even I was caught in the power of the whole creation of the _No_. To my earlier words I still adhere: "There is in the whole a ring of fire and splendour, of pain and pathos, which none but a cultured Japanese can fully appreciate, but which we Westerners might hear, though the sounds be muffled, if we would only incline our ears." Those who find the _No_ plays prosy and of mediocre merit, have but partially comprehended them through having been too intent upon the "letter of the law."

Plays of Old Japan — Part 14

Concerning the dramatic Construction of the _No_

Plays of Old Japan — Part 14

True "dramatic" qualities are almost entirely absent from the _No_; there is no interplay of the characters, no working up of a story to some moving, dramatic and apparently inevitable conclusion. Nor are the unities of time and place in the least regarded. Even centuries may be supposed to elapse in the course of the story of a play, and an actor may be represented as travelling far while declaiming a short speech. An outline scheme of the plot which would be found to fit the majority of the plays is as follows: The hero or heroine, or the secondary character, sets out upon a journey, generally in search of some person or to fulfil some duty or religious object, and on this journey passes some famous spot. In the course of long and generally wearying wanderings, a recital of which gives an opportunity for the descriptions of natural beauties, this living person meets some god, or the ghost or re-incarnated spirit of some person of note, or perhaps the altered and melancholy wreck of some one of former grand estate. Generally at first this ghost or spirit is not recognised, and the living hero converses with it about the legends or histories attached to the locality. Usually then toward the end the ghost makes itself known as the spirit of the departed hero for which the spot is famous. Often a priest forms one of the characters, and then the ghost may be soothed by his prayers and exhortations. There is generally some moral teaching interwoven with the story, the hero or the ghost exemplifying filial or paternal duty, patriotism, or some such quality; while there is a thread of Buddhistic teaching throughout. In this the main theme is the transitoriness of human life, and at the same time is presented a view of all the pain and misery people may endure when they are not rendered superior to it by a recognition of the higher philosophy that teaches that the whole universe is a dream, from whose toils the freed spirit can escape.

Plays of Old Japan — Part 14