Marvel vs. Capcom Origins is a crossover fighting video game developed by Iron Galaxy Studios and published by Capcom. It is a compilation of Marvel Super Heroes (1995) and Marvel vs. Capcom: Clash of Super Heroes (1998). The dual pack was released through the PlayStation Network and Xbox Live Arcade in September and October 2012, respectively.

The game, which was developed using Marvel Super Heroes and Clash of Super Heroes arcade ROMs, aimed to maintain the integrity of their original releases. As such, no changes were made to gameplay mechanics or character balance. Origins introduces high-definition visuals with multiple options for filters and viewing angles. It implements GGPO-enhanced online multiplayer with player lobbies, spectating, and replay saving. It also incorporates a challenge system that awards points used to unlock concept art, secret characters, and other content.

Marvel vs. Capcom Origins

Origins was met with mixed to positive reviews upon release. Critics praised the game for remaining faithful to the arcade versions and its additional features but criticized it by some for its outdated gameplay and unbalanced rosters. In December 2014, the game was removed from its online platforms after Capcom's licensing contracts with Marvel Comics expired.

Marvel vs. Capcom Origins

Gameplay

Marvel vs. Capcom Origins is a compilation game that includes two 1990s Capcom titles, Marvel Super Heroes (1995) and Marvel vs. Capcom: Clash of Super Heroes (1998), whose gameplay remain identical to their arcade releases. Origins retains each game's original single-player game modes and introduces online multiplayer. The online infrastructure utilizes GGPO, a networking library designed to minimize input lag. In addition to ranked and player matches, the online mode adds eight-player lobbies, spectator mode, and replay saving. The matchmaking system allows players to adjust certain settings to narrow down search results, such as establishing ping thresholds and regional preferences.

Marvel vs. Capcom Origins

Origins features high-definition visuals with multiple options available for filters, frames, and scan lines. Players can play both games in their original states or apply filters to smooth the graphics and character sprites. The screen ratio can be adjusted to the standard-definition 4:3 aspect ratio or stretched for high-definition televisions. It also offers different viewing angles for gameplay, such as an "over the shoulder" view. Lastly, Origins includes an in-game challenge system. These challenges, which can range from throwing a certain number of projectiles to winning online matches, reward points upon completion that can be used to unlock bonus content from the "Vault", including concept art, short films, and secret characters.

Development and release

Marvel vs. Capcom Origins was announced by Capcom on July 5, 2012. The game was developed by Iron Galaxy Studios, who had previously worked with Capcom on Street Fighter III: 3rd Strike Online Edition. A playable demo of the game was present during the Evolution Championship Series from July 6–8, 2012, and San Diego Comic-Con International from July 12–15, 2012. According to Producer Derek Neal, Iron Galaxy Studios used the original arcade ROMs from Marvel Super Heroes and Marvel vs. Capcom: Clash of Super Heroes to create the game. The balance of the characters was deliberately left unchanged in order to remain faithful to the arcade versions. Origins was built upon a similar framework to Street Fighter III: 3rd Strike Online Edition, which had also included online play using GGPO, upgraded graphics, visual filters, and dynamic challenges. During an interview at San Diego Comic-Con, Neal stated that Capcom had made several improvements to the online capabilities of their games since the release of 3rd Strike Online Edition in 2011 after considering fan feedback, focusing on the new options to filter matches by ping and region of play.