Carol Reed Mysteries is a detective adventure video game series developed by MDNA Games. The series consists of 18 games to date, with the latest being released in January 2023.

Plot

The games follow the adventures of female detective Carol Reed.

Carol Reed Mysteries

Gameplay

Carol Reed is a graphical adventure game series that has the player navigating photographs of backgrounds and people. They interact with characters and manipulate items to progress through the stories.

Carol Reed Mysteries

Games

Development

Conception

The games are written by Mikael Nyqvist, who founded MDNA Games. The company is named after the singer Madonna; Nyqvist had previously run the largest Madonna-themed fan site and has an affinity for her. The name of the female protagonist, Carol Reed, was chosen by Mikael's wife Eleen, despite reservations from him that the name was already associated with a male English director. Aspects of the production for each game would include: scripting, planning, location scouting, photographing, and sound recording, while Photoshop photo retouching (about 40% of the process) and game programming would become the most time consuming, nonetheless, over the years Mikael has received some outside help to do tasks such as building the game's interface which is used as a template for each title. The couple made the first three games together, and since then Eleen has taken on more of a consulting role due to other commitments. Mikael acknowledges that his series and Her Interactive's Nancy Drew video game series share common themes, and are the two longest adventure game series, but explained that he was not inspired by the series when creating the Carol Reed Mysteries.

Carol Reed Mysteries

Casting and characters

The couple decided to set the games in Sweden, but to have a main character from England; this meant that the Swedish characters would be forced to speak to Carol Reed in English with a Swedish accent, which allowed them to hire friends and acquaintances for a low cost. Mikael does not like talking about how he visualises Carol's appearance, and expressed dismay at the German versions of the first six games having photos of "Carol" on the cover while the Russian versions had drawings of her. Sarah Louise Williams, who voices Carol Reed and plays Stina, is the sister of Eleen. According to Mikael, "she was a natural choice for Carol's voice acting, as her English is excellent", having lived in England for ten years. Bjørn Larsen, who plays Jonas, used to be a colleague of Mikael at the Swedish Social Insurance Agency. Bigge is an old friend of Mikael's. Stina is Carol's oldest friend in Sweden. All of the cast members have other careers.

Filming

Practically all of the games in the series take place in summer. This is because of the challenges of shooting during Swedish winter: too dark, few hours of sunshine, and packed streets. In addition there could be continuity errors created because of weather inconsistency: snow-filled one week and clear the next. Mikael shoots the field surveys early in the morning - starting at 4:00 am - due to the lighting and empty streets. When people unavoidably end up in his photos, he retouches them out. As the same locations are visited multiple times throughout the stories, he thinks it would be strange to the player to see the same character or moving object there at different times or on different days. Set in Mikael's hometown of Norrköping, Sweden, the games use photography and local history of the city as a backdrop." Carol Reed's in-game apartment is Mikael's real life apartment, which he photographed for the game; meanwhile the dacha seen in the game is Eleen's summer holiday house. Sometimes he travels outside of the city. For instance the location of the in-game "Dead City" was an abandoned leper colony in Tenerife, Arico, Spain.

Writing

For the first few games in the series, Mikael took photos in summer then spent the next 6 months creating the game from the footage. The 2013-released title Cold Case Summer: The ninth Carol Reed Mystery took a post-production of 13 months to complete, and Mikael foresaw future games taking about the same amount of time. He put this down to three things: the games having a larger scope, him taking longer to take the photos, and him being slower to create the games due to his age. In terms of the tone, Mikael commented "Balancing light and dark, good and evil, etc, is no particular problem. That's simply the way life is".