Sherlock Holmes: The Case of the Silver Earring (known in North America as Secret of the Silver Earring and as Sherlock Holmes: The Silver Earring) is a video game developed by Frogwares and published in 2004 for Microsoft Windows by Digital Jesters in Europe and Ubisoft in North America. While the game is "inspired by The Adventures of Sherlock Holmes", it uses an original plotline — set in London in 1897 — and allows the player to investigate a murder as Sherlock Holmes and Dr. John H. Watson. A version for Wii was also released in Europe in 2011. By 2010, Secret of the Silver Earring had sold 500,000 copies worldwide.

The second in the Sherlock Holmes series of adventure games developed by Frogwares, it was preceded by the 2002 game Sherlock Holmes: The Mystery of the Mummy, and was followed by Sherlock Holmes: The Awakened in 2007. The game acts as a prequel to Mystery of the Mummy - despite being released two years after the earlier game, it is actually set two years earlier (in 1897 as opposed to 1899).

Sherlock Holmes: The Case of the Silver Earring

Plot

In 1897, Sherlock Holmes receives a letter from his brother Mycroft asking him and Dr. Watson to investigate a singer performing at a birthday party held by construction baron Sir Melvyn Bromsby for his daughter Lavinia. During the party, Bromsby is shot dead by an unknown assassin. Working with Scotland Yard Inspector Lestrade, Holmes and Watson identify two suspects. One is Lavinia, who has a strained relationship with her father. The other is Grimble, Bromsby's partner, who he apparently caught embezzling.

Sherlock Holmes: The Case of the Silver Earring

During the investigation, three more corpses are found which are connected. The first is Roy Hunter, a bartender at the party. The second is Horace Fowlett, Bromsby's lawyer. The third is an unknown man, later identified as Bromsby's troubled nephew, Wyatt Collins. Holmes also connects the case to the disappearance of Veronica Davenport and Jeffries, actors who co-owned a theatre troupe Bromsby bought. Due to their being lovers despite Veronica also being in a relationship with the third owner, Richards, he was suspected, but ultimately let go.

Sherlock Holmes: The Case of the Silver Earring

Eventually, Holmes deduces the culprits to be Lt. Herrington, a soldier in a relationship with Lavinia, his manservant Spencer, and Collins. Spencer is actually Jeffries, who killed Davenport in a jealous rage and convinced Herrington to help him disappear. The two worked with Collins to take Bromsby's fortune. At the party, Jeffries disguised himself as Herrington, allowing the real Herrington to shoot Bromsby. Hunter was killed for recognizing the fake Herrington. Collins tried to steal Bromsby's will and killed Fowlett when he couldn't find it. When Herrington became engaged to Lavinia, Collins was no longer needed and killed. Grimble meanwhile had embezzled to help families of workers Bromsby had wronged, which Bromsby approved of.

Holmes tricks Herrington into confessing by falsely claiming Scotland Yard will find evidence of the murders and they're arrested. Holmes and Watson then prepare to investigate the singer as Mycroft requested.

Development

The game's story and design is credited to Jalil Amr, based on an unpublished pastiche novel by Amr. Both sound and voiceovers for the English version are credited to Pteroduction Sound, Alexander Dudko, and Sergey Geraschenko. Unlike the English version, however, the German voice cast is listed at the Internet Movie Database. Music within the game consists of compositions by Antonín Dvořák, Edvard Grieg, Robert Schumann, and Pyotr Tchaikovsky.

Gameplay

Silver Earring is a point-and-click (mouse controlled) third person adventure in which the players play as both Holmes and Watson. Clicking in the general direction will usually cause the character to move in that direction. When there is the footsteps icon, clicking will take the character to the next "authorized" spot. Double-clicking makes Holmes or Watson run.

Right-clicking brings up the inventory bar. Throughout the game, Holmes's tools of the trade (a magnifying glass, measuring tape and test tube) are in inventory. These are frequently used. Inventory also includes a notebook, which is essential to understanding the game. The notebook has transcripts of witnesses' conversations. Also, the notebook contains documents and an analysis of the physical evidence.

As Holmes, the players spend time searching for important clues, most of which the bumbling police force will miss. Items are at least partly visible, though some don't become "hot" until an action in the game triggers them. The players can also analyze various clues using Holmes's desktop laboratory.