Computer-based mathematics education (CBME) is an approach to teaching mathematics that emphasizes the use of computers.

Computers in math education

Computers are used in education in a number of ways, such as interactive tutorials, hypermedia, simulations and educational games. Tutorials are types of software that present information, check learning by question/answer method, judge responses, and provide feedback. Educational games are more like simulations and are used from the elementary to college level. E learning systems can deliver math lessons and exercises and manage homework assignments.

Computer-based mathematics education

See also

ALEKS, a computer-based education system that includes mathematics among its curricula Computer-Based Math, a project aimed at using computers for computational tasks and spending more classroom time on applications Mathletics (educational software), a popular K-12 mathematics learning program from 3P Learning Mathspace, a similar program for students aged 7-18, founded in Australia in 2010 Sokikom, a team-based math learning game

Computer-based mathematics education

References

Mathematics education

Educational math software

Computer-based mathematics education