Dive Alert: Becky's Version and Dive Alert: Matt's Version are role-playing video games developed by Sacnoth for the Neo Geo Pocket Color. They were published by SNK in 1999 in Japan and 2000 in North America. Following the exploits of protagonists Becky and Matt as they complete missions on a flooded Earth to gain access to the remaining land of Terra, the gameplay involves the protagonist completing missions by fighting monsters and underwater crafts. The Japanese version is compatible with the console's Wireless Link adaptor for online multiplayer matches, while the Western version is limited to use of the console's physical link cable.

Sacnoth, a development partner for the console, produced the Dive Alert games in parallel with Koudelka for the PlayStation. Staff included character designer Miyako Kato, co-composer Yoshitaka Hirota, and Koudelka staff member Satoru Yoshieda as director. Dive Alert was Sacnoth's debut title in Japan. Its North American release was delayed due to difficulties releasing the Wireless Link in the region. It saw generally negative reviews from critics, with many faulting its slow pace and game design.

Dive Alert

Gameplay

Dive Alert: Becky's Version and Matt's Version are role-playing video games in which players take control of each titular protagonist, the commander of a submarine fleet tasked with exploring the world-covering ocean. The two versions are mostly identical, but feature different ships, enemies and upgrades. Submarine designs can be collected for use in the fleet, and are logged in a compendium for each version. There are multiple gameplay modes, including the main story campaign; a free battle mode for collecting experience points, materials and items; and a shooting minigame used to train players in the game's combat style. The game incorporates a multiplayer mode. If two consoles with the game installed are connected using the link cable, players can fight each other. The Japanese version allowed for online wireless multiplayer using the Wireless Link peripheral.

Dive Alert

The game is split into missions interspersed with cutscenes. Battles take place in the ocean, divided into four depth layers and portrayed using a circular radar screen, the player at the centre and enemies or other elements appearing around them. The area is scanned with two types of sonar, one to show accurate surroundings and one focusing on enemy units. The player submarine can be extensively customized, ranging from the engine to armor to weapon types. Players attack enemies using weapons such as torpedoes and anti-submarine missiles, with weapon choice and effectiveness depending on the current depth, in addition to mines and decoys to throw off enemies. The submarine has finite air and battery life, both replenished on the surface. If the player's health is reduced to zero, the game ends and must be restarted from the last save.

Dive Alert

Synopsis

Earth was mostly submerged underwater due to an ancient catastrophe. The one remaining area of land is Terra, a supposed paradise managed by the artificial intelligence CDH (Cur Deus Homo) that only admits the worthy, while other humans are artificially born and placed in self-contained ocean vessels around the world. The protagonist, either Matt or Becky, goes on a mission to prove themselves worthy of entry into Terra by defeating the Automan, hostile beings which populate the ocean. Guided by a Navicom connected to CDH, the protagonist fulfils several missions and runs into a group called the Resistance, led by Sally and the rogue captain Arahim. Eventually, CDH is revealed to be the product of an attempt to rectify the flooding, but the human population ended up fighting against itself.

CDH, desperate to control the surviving population, manufactured the myth of Terra to keep humans in line, transforming those who qualified for life in Terra into the Automen to further the cycle. Terra itself is a ruined island with survivors living in fear of CDH. The protagonist, due to their skill, is singled out to destroy the Resistance and brainwashed using subliminal messaging to only believe its Navicom unit. Initially disbelieving, the protagonist defects and allies with the Resistance, prompting CDH to awaken guardians to kill them. Arahim, revealed to be one of CDH's creators, sacrifices himself to destroy it, allowing humanity including the protagonists to rebuild on Terra.